#ifndef _BLOCKBREAKER_GAME_LOADFINISHEDGAMEEVENT_H__
#define _BLOCKBREAKER_GAME_LOADFINISHEDGAMEEVENT_H__

#include <Game/Include/GameEvent.h>

class LoadFinishedGameEvent : public GameEvent
{
public:
    LoadFinishedGameEvent();
    LoadFinishedGameEvent(std::istream &s);
    virtual ~LoadFinishedGameEvent(void);

    unsigned int serialize(std::ostream &s);
};

#endif // _BLOCKBREAKER_GAME_LOADFINISHEDGAMEEVENT_H__
